ATLANTHEOS Enter Atlantis
Клан Атлантов
ATLANTIS ASCENSION
Five pantheons Forty-four gods One clan ascends

Every nation on earth paid the gods tribute. Atlantis stopped needing them — and the gods answered with a flood. Raise a Clan, arm it, and take the gods apart one at a time.

Nothing to download · Nothing to install
0Gods
0Pantheons
0Atlanteans
0Artifacts
The Legend

Atlantis Refused

Four things happened, in this order. Nothing else about this game makes sense until you know them.

Атлант перед вратами пяти миров
🔒 Pangu — the last god behind the fifth door · all 20 Artifacts
Atlantis stopped needing the gods

Every nation on earth paid them tribute, because every nation needed something only a god could give. Not Atlantis: its smiths forged edges that cut the immortal, its healers mended what others could only pray over.

So Atlantis stopped paying

The gods answered with a flood.

You are a Clan, not a hero

You never fight yourself. You recruit Atlanteans, raise them, arm them, and send them through the Meridian to face the gods one at a time — four Gatekeepers first, then forty gods, eight to a pantheon.

The city goes under and does not die

The flood the gods meant as an execution is the last step of the Ascension. Beating the gods is only half of it — the power passes to the one Clan that outlasts every other Clan as well. That Clan ascends and becomes Atlantheos: Atlanteans who are gods.

How Combat Works

Four Zones. No Second Guess.

Each round you pick one zone to strike and one to guard. The god picks at the same moment, and neither of you sees the other. Fight him yourself — right here.

Атлант против бога Мексики
One Atlantean. One god. One life each.
Your ChampionWarrior · Adept, rank 2
348 / 348
Round 1
Strike Zeus
Guard yourself
ZeusGreek Pantheon · Sky, Thunder and Divine Law
285 / 285
Choose where you strike, and where you guard.
The Armory

Eight Slots and a Form

Everything he wears has ten steps, and his weapon — the Form — has ten of its own. A step goes on sale only once the god who opens it has fallen. Watch a piece climb.

Атлант второго ранга в снаряжении
The Gear Store

Sixteen Things to Carry In

Healing, poison, wards and the counters to a god's one trick. Every one of them is on sale from your first minute — nothing here is ever locked behind a god.

Your Clan

Fifty Atlanteans

Five classes, ten ranks each, Initiate to Divine. Each breaks a different kind of god, and each pays for it. No single Atlantean beats all forty-four — that is what a Clan is for.

Atlanteans never wear out — they tire

Vitality falls after every fight, and a spent Atlantean is stopped at the door, not sent in weakened. Rest one champion and send another.

Only in the Celestial Pantheon does the Clan fight as one

One Atlantean against one god for the whole game — except there, where the strength of the others flows into whoever is standing.

The Opposition

Forty-Four Who Never Rise Again

Four Gatekeepers first, then forty gods, eight to a pantheon. The doors part, and they come out one at a time.

Мир за последней дверью Поднебесной
Пангу
Beyond the fifth door

PANGU

Who split heaven from earth

He is not the eighth god of the Celestial Pantheon — he is what stands after it. The door to him does not turn until every pantheon is broken and all twenty Artifacts are in your hands.

4 200Health
520–690Damage per blow
20 / 20Artifacts required
The Clan fights him together

In the Celestial Pantheon the whole Clan fights through one champion: the strength of every Atlantean you own flows into the one standing there. The larger your Clan, the greater the fighter who faces him.

There is nothing after him.

Legendary

Twenty Artifacts

Four to a pantheon, torn from beaten gods. Watch the collection fill. If the gods will not drop what your champion needs, Essence buys it from someone the gods were kinder to.

16

Artifacts open the gate of the Celestial Pantheon. Until then the fifth pantheon stays shut, no matter how strong your Clan is.

20

All twenty open Pangu. There is no other way to reach him, and no other reason to collect every one.

The Treasury

Four Coins of Atlantis

Every coin does one job, and no coin does another's. Only one of them is bought with money.

Shells Earned in battle

The everyday coin, paid out by every god you beat. Starter gear, supplies, healing.

Pearls Bought, never dropped

Every tiered piece of gear, every Form, and every Atlantean you recruit. The only coin that costs real money.

Crystals Taken from gods

From beaten gods and nowhere else. They buy exactly one thing: rest.

Essence Clan to clan

The currency of legends, spent on the Artifact Market between Clans.

Rivals

The Law of Ascension

The strength of a fallen pantheon passes to one Clan only. So the next pantheon is not the first Clan to beat the gods, but the last one still standing.

Five leagues are five heights. Your clan starts at the bottom of the stair — and every rival you take is one step up.

Лестница восхождения
One clan does not climb alone — it grows with every step
Два Атланта из разных кланов
Clan against clan — one champion each

Win, and you rise

Beat a clan standing above you and you climb faster. Beat one far below and you climb not at all.

Nothing here is fought for coin

The Arena pays in height alone — and height is the only thing that decides who ascends.

The Artifact League

Wear one, and the ladder changes under you: harder rivals, every win worth double.

Весь клан в круге силы
The last step of the Ascension

The city goes under
and does not die

Break the four who came before the gods. Break five pantheons, gather twenty Artifacts, and stand in front of Pangu. Then outlast every other Clan — that is the law. One Clan ascends and becomes Atlantheos: Atlanteans who are gods.

Nothing to download · Nothing to install